Checklist-Mobile
for Flight Watching
- PhoneGap Mobile App
- HTML5 / Javascript
- Apple iPhone and iPad
- Backbone.js, jQuery Mobile
- SQLite Database
- AJAX synchronization
Ali Hood
for Gamabox
- Native iOS and Android game
- C++ / OpenGL
- Custom 2.5D game engine
- Box2D physics
- English, Arabic, Chinese
Ta3mini.com
for Fovéa
- PHP / Wordpress
- Custom administration interface
- Search Engine Optimization
Baby Goo
for Gamabox
- PhoneGap Mobile Game
- iPhone, iPad, Android and BlackBerry
- HTML5 / Javascript
- Backbone.js
- Custom Javascript game engine
Gamabox.com
for Fovéa
- PHP / Wordpress
- jQTouch based mobile version
- Multilingual English & Arabic
Goodlooking.org
for Keith Curtis
- PHP / Wordpress
- Custom wordpress plugins
- Reverbnation
- BitTorrent
- Social Networks integration
YaBalesh.net
for Fovéa
- PHP / Javascript Webapp
- Full jQuery, dynamic content
- Early adopter (2008)
- PayPal integration
- Optimized for low-bandwidth
Alcotest Deluxe
for Fovéa
- iOS native application
Ultimate Othello
for Fovéa
- iOS, Linux, Mac OS X game
- C++ and OpenGL
- Game Center
- Nework play
- PHP/MySQL game server
Tooth Fairy Beacon
for Digital Aparatus
- iOS native application
Birdy Nam Nam
for Fovéa
- C++ iOS Game
Torcs' Ogre.net Renderer
Project for Keith Curtis
Seattle, USA
- Open-Source C++ Game Engine
- C++ -> C# Interface
- OgreDotNet Renderer
FloboPuyo II
Independant Game Developper
with Fovéa
- Multi-plateform C++ Game
- iOS, Android
- Windows, Mac OS X, Linux
- OpenGL
- Network Play
ANR NatSim Renderer
for French's Research Agency
with IRIT, CIRAD, EVASION, AMAP, IPARLA and LIAMA
- Python + OpenGL renderer
- Multi-resolution, multi-scale, multi-model data structure
- Realistic athmospheric effects
- Real-time shadows
- High Dynamic Range
- Automatic Tone Mapper
- Generalized-cylinders based trees
HyDRA Distributed 3D Renderer
for French's RNTL Agency
with Renault, EADS, IRIT and Oktal
- C++ OpenGL Real-time Renderer
- Distributed Rendering Architecture
- Deferred Shading
- BRDF based materials
- Realtime shadows
- High Dynamic Range
- Tone mapping
- Irradiance Ambiant Mapping
- SGI's Performer compatibility