Checklist-Mobile

for Flight Watching

  • PhoneGap Mobile App
  • HTML5 / Javascript
  • Apple iPhone and iPad
  • Backbone.js, jQuery Mobile
  • SQLite Database
  • AJAX synchronization

Ali Hood

for Gamabox

  • Native iOS and Android game
  • C++ / OpenGL
  • Custom 2.5D game engine
  • Box2D physics
  • English, Arabic, Chinese

Ta3mini.com

for Fovéa

  • PHP / Wordpress
  • Custom administration interface
  • Search Engine Optimization

Baby Goo

for Gamabox

  • PhoneGap Mobile Game
  • iPhone, iPad, Android and BlackBerry
  • HTML5 / Javascript
  • Backbone.js
  • Custom Javascript game engine

Gamabox.com

for Fovéa

  • PHP / Wordpress
  • jQTouch based mobile version
  • Multilingual English & Arabic

Goodlooking.org

for Keith Curtis

  • PHP / Wordpress
  • Custom wordpress plugins
    • Reverbnation
    • BitTorrent
  • Social Networks integration

YaBalesh.net

for Fovéa

  • PHP / Javascript Webapp
  • Full jQuery, dynamic content
    • Early adopter (2008)
  • PayPal integration
  • Optimized for low-bandwidth

Alcotest Deluxe

for Fovéa

  • iOS native application

Ultimate Othello

for Fovéa

  • iOS, Linux, Mac OS X game
  • C++ and OpenGL
  • Game Center
  • Nework play
  • PHP/MySQL game server

Tooth Fairy Beacon

for Digital Aparatus

  • iOS native application

Birdy Nam Nam

for Fovéa

  • C++ iOS Game

Torcs' Ogre.net Renderer

Project for Keith Curtis

Seattle, USA

  • Open-Source C++ Game Engine
  • C++ -> C# Interface
  • OgreDotNet Renderer

FloboPuyo II

Independant Game Developper

with Fovéa

  • Multi-plateform C++ Game
  • iOS, Android
  • Windows, Mac OS X, Linux
  • OpenGL
  • Network Play

ANR NatSim Renderer

for French's Research Agency

with IRIT, CIRAD, EVASION, AMAP, IPARLA and LIAMA

  • Python + OpenGL renderer
  • Multi-resolution, multi-scale, multi-model data structure
  • Realistic athmospheric effects
  • Real-time shadows
  • High Dynamic Range
  • Automatic Tone Mapper
  • Generalized-cylinders based trees

HyDRA Distributed 3D Renderer

for French's RNTL Agency

with Renault, EADS, IRIT and Oktal

  • C++ OpenGL Real-time Renderer
  • Distributed Rendering Architecture
  • Deferred Shading
  • BRDF based materials
  • Realtime shadows
  • High Dynamic Range
  • Tone mapping
  • Irradiance Ambiant Mapping
  • SGI's Performer compatibility